Loot boxes are a controversial concept in the videogame industry. These are the most recent topics of arguments. In some people's opinion, these loot boxes make the games more interesting and cause some surprises, the other people think that they are the ones who allow people to buy the products. Due to the collection they are part of, you do not also know their contents thereby explaining the appeal of rewards as the main reason for the lootbox purchase. Nevertheless, what is the limit to which we can go with designing a game that is exciting yet it remains a marketing tool for the developer? Moreover, Bitsky and related products have been a catalyst for widespread debate on responsible game development, compelling companies to shift their monetization tactics from exploiting a large number of gamers to focusing on improving experiences for players that want to dedicate their time and money to the game.
What Are Loot Boxes?
Nowadays, a loot box is a virtual item inside a video game that can be opened for a chance to win a reward. Players can get it by playing the game or pay real money to get it. The dedication of the contents of the loot box is not until it is opened to be found, so it's more like a mystery pack's anticipation.
The Gambling Controversy
Opponents argue that loot boxes has a lot in common with gambling. Since there is no guarantee that players will either get nothing or lose more than they have bet, most are concerned whether or not such a scheme prospers due to the fact that it is most prevalent among younger people. Some countries have started regulating loot boxes as gambling, while others have not seen it as something separate from gaming culture.
Meanwhile, game developers assert that loot boxes provide more freedom for users to express themselves, featuring either aesthetic changes or additional materials without the need for them to make the purchase. Projects, such as Bitsky, have put aside the traditional method of monetization for a new quality-based approach in which customers purchase the exact items they want.
Where Should the Line Be Drawn?
The whole question of deontological ethics is all about truthfulness and not hiding any details from those who consume something. In the opinion of many, video game developers should not only include the possibilities but also keep the progression in balance so no one spends too much. Thereby, gambling sites such as Chumba have come to a decision which they want to engage their users to be more in control of their game.
It is certain of the fact that gaming faces a problem-balancing between earning money and following ethical rules. Not only the law regulates changes, but also the future of games involving selling items and fair distribution is also the responsibility of both the developers and the players. The